FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction
Haoran Bai, Di Kang, Haoxian Zhang, Jinshan Pan, Linchao Bao

TL;DR
This paper introduces a large-scale, high-quality facial UV-texture dataset derived from FFHQ, enabling improved 3D face reconstruction and realistic rendering through a novel pipeline and a GAN-based texture decoder.
Contribution
The authors present a new diverse UV-texture dataset with an automatic pipeline for high-quality texture map generation and a GAN-based decoder that enhances 3D face reconstruction accuracy.
Findings
Improved 3D face reconstruction accuracy over state-of-the-art methods.
Produced high-quality, realistic facial textures suitable for rendering.
Dataset and tools are publicly available for research use.
Abstract
We present a large-scale facial UV-texture dataset that contains over 50,000 high-quality texture UV-maps with even illuminations, neutral expressions, and cleaned facial regions, which are desired characteristics for rendering realistic 3D face models under different lighting conditions. The dataset is derived from a large-scale face image dataset namely FFHQ, with the help of our fully automatic and robust UV-texture production pipeline. Our pipeline utilizes the recent advances in StyleGAN-based facial image editing approaches to generate multi-view normalized face images from single-image inputs. An elaborated UV-texture extraction, correction, and completion procedure is then applied to produce high-quality UV-maps from the normalized face images. Compared with existing UV-texture datasets, our dataset has more diverse and higher-quality texture maps. We further train a GAN-based…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsFace recognition and analysis · Facial Nerve Paralysis Treatment and Research · Generative Adversarial Networks and Image Synthesis
