Assessment of Human Behavior in Virtual Reality by Eye Tracking
Hong Gao

TL;DR
This paper presents a systematic framework using eye-tracking and machine learning to analyze human behavior in virtual reality, with applications in education and entertainment, leading to more personalized VR experiences.
Contribution
It introduces a novel computational framework combining eye-tracking data and machine learning for understanding individual differences in VR behavior.
Findings
Effective analysis of human behavior in VR environments.
Insights into user cognitive load and experience during VR locomotion.
Framework applicable across educational and entertainment VR domains.
Abstract
Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled research settings. Education and entertainment are two important application areas, where VR has been considered a key enabler of immersive experiences and their further advancement. At the same time, the study of human behavior in such innovative environments is expected to contribute to a better design of VR applications. Therefore, modern VR devices are consistently equipped with eye-tracking technology, enabling thus further studies of human behavior through the collection of process data. In particular, eye-tracking technology in combination with machine learning techniques and explainable models can provide new insights for a deeper understanding of…
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Taxonomy
TopicsGaze Tracking and Assistive Technology · Visual Attention and Saliency Detection · Virtual Reality Applications and Impacts
