A Reinforcement Learning Badminton Environment for Simulating Player Tactics (Student Abstract)
Li-Chun Huang, Nai-Zen Hseuh, Yen-Che Chien, Wei-Yao Wang, Kuang-Da, Wang, Wen-Chih Peng

TL;DR
This paper introduces a turn-based badminton simulation environment that enables safe, reproducible testing of player tactics and algorithms, facilitating research and training without the costs of real-time matches.
Contribution
It presents a novel badminton environment with detailed rally simulation, states, actions, and training procedures for research and coaching applications.
Findings
Enables safe, reproducible tactical testing in badminton
Supports evaluation of new algorithms in a simulated environment
Facilitates analysis of player strategies and performance
Abstract
Recent techniques for analyzing sports precisely has stimulated various approaches to improve player performance and fan engagement. However, existing approaches are only able to evaluate offline performance since testing in real-time matches requires exhaustive costs and cannot be replicated. To test in a safe and reproducible simulator, we focus on turn-based sports and introduce a badminton environment by simulating rallies with different angles of view and designing the states, actions, and training procedures. This benefits not only coaches and players by simulating past matches for tactic investigation, but also researchers from rapidly evaluating their novel algorithms.
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Taxonomy
TopicsSports Analytics and Performance · Sports Performance and Training · Educational Games and Gamification
MethodsTest
