Virtual Reality in University Teaching: Experiences from a Computer Science Seminar
Enes Yigitbas

TL;DR
This paper explores the use of virtual reality in a university computer science seminar, highlighting its potential to enhance learning experience and social presence, while also discussing technical and organizational challenges.
Contribution
It presents empirical insights into VR's benefits and challenges in higher education, based on participant feedback during a computer science seminar.
Findings
VR increases clarity and experienceability of learning content
VR promotes cooperation through social presence
Technical and organizational difficulties affect VR implementation
Abstract
Due to the corona pandemic, numerous courses were held using digital solutions in order to be able to continue teaching. Conventional collaboration tools (Zoom, Big Blue Button, etc.) were used in particular to digitally map a synchronous session for teaching and learning purposes. While these conventional collaboration tools offer a solid basis for communication between learners and teachers, aspects such as presence or a realistic type of interaction are neglected. In this work, we report on the experiences from a computer science seminar where virtual reality (VR) technology was used as an alternative solution for teaching and group work. The benefits of VR compared to conventional collaboration tools were examined using questionnaires and interviews with the participants. On the one hand, the results show the high potential of VR to increase the clarity and experienceability of…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Educational Innovations and Technology
