Fields: Towards Socially Intelligent Spatial Computing
Leonardo Giusti, Lauren Bedal, Eiji Hayashi, Jin Yamanaka, Timi, Oyedeji, Colin Bay, Ivan Poupyrev

TL;DR
This paper introduces Fields, a design framework for socially intelligent spatial computing that uses shared physical space as an interface to improve human-computer interactions, inspired by social interaction theories.
Contribution
It presents a novel framework and set of interaction patterns for integrating social grace into ubiquitous computing through spatial interactions.
Findings
Prototypes demonstrate effective social spatial interactions.
Evaluation shows increased user comfort and engagement.
Framework adaptable to various ubiquitous systems.
Abstract
In our everyday life, we intuitively use space to regulate our social interactions. When we want to talk to someone, we approach them; if someone joins the conversation, we adjust our bodies to make space for them. In contrast, devices are not as considerate: they interrupt us, require us to input commands, and compete for our attention. In this paper, we introduce Fields, a design framework for ubiquitous computing that informs the design of connected products with social grace. Inspired by interactionist theories on social interaction, Fields builds on the idea that the physical space we share with computers can be an interface to mediate interactions. It defines a generalized approach to spatial interactions, and a set of interaction patterns that can be adapted to different ubiquitous computing systems. We investigated its value by implementing it in a set of prototypes and…
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Taxonomy
TopicsInnovative Human-Technology Interaction · Evacuation and Crowd Dynamics · Data Visualization and Analytics
