Cross-Reality Re-Rendering: Manipulating between Digital and Physical Realities
Siddhartha Datta

TL;DR
This paper introduces a system for real-time manipulation and cross-reality rendering of physical and digital environments, enhancing personalized perception and collaborative interaction in mixed reality settings.
Contribution
It presents a novel system enabling real-time, interoperable manipulation of physical and digital realities with scalable collaborative features.
Findings
Successful implementation verified through cognitive walkthroughs
Supports real-time cross-reality interventions
Scalable for multiple users and diverse interventions
Abstract
The advent of personalized reality has arrived. Rapid development in AR/MR/VR enables users to augment or diminish their perception of the physical world. Robust tooling for digital interface modification enables users to change how their software operates. As digital realities become an increasingly-impactful aspect of human lives, we investigate the design of a system that enables users to manipulate the perception of both their physical realities and digital realities. Users can inspect their view history from either reality, and generate interventions that can be interoperably rendered cross-reality in real-time. Personalized interventions can be generated with mask, text, and model hooks. Collaboration between users scales the availability of interventions. We verify our implementation against our design requirements with cognitive walkthroughs, personas, and scalability tests.
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Taxonomy
TopicsPersona Design and Applications · Technology Use by Older Adults · Innovative Human-Technology Interaction
