Steps towards prompt-based creation of virtual worlds
Jasmine Roberts, Andrzej Banburski-Fahey, Jaron Lanier

TL;DR
This paper explores prompt-based methods for creating and editing virtual worlds using large language models, demonstrating their potential in gameplay and level design, and discussing evaluation challenges.
Contribution
It introduces a novel approach to using prompt-based generative models for VR content creation and gameplay, including a prototype game called Codex VR Pong.
Findings
Prompt-based methods accelerate VR level editing.
Generative models enable non-trivial interactions in VR.
Discussion on the lack of evaluation metrics for AI-generated VR experiences.
Abstract
Large language models trained for code generation can be applied to speaking virtual worlds into existence (creating virtual worlds). In this work we show that prompt-based methods can both accelerate in-VR level editing, as well as can become part of gameplay rather than just part of game development. As an example, we present Codex VR Pong which shows non-deterministic game mechanics using generative processes to not only create static content but also non-trivial interactions between 3D objects. This demonstration naturally leads to an integral discussion on how one would evaluate and benchmark experiences created by generative models - as there are no qualitative or quantitative metrics that apply in these scenarios. We conclude by discussing impending challenges of AI-assisted co-creation in VR.
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Taxonomy
TopicsArtificial Intelligence in Games · Virtual Reality Applications and Impacts · Digital Games and Media
