Up to 58 Tets/Hex to untangle Hex meshes
Luca Schaller

TL;DR
This paper presents an efficient and robust algorithm for detecting and fixing invalid hexahedral mesh elements to improve mesh quality for computational tasks in engineering and graphics.
Contribution
It combines existing methods into a new algorithm for untangling invalid hexahedral meshes, with improvements for speed and robustness.
Findings
The algorithm effectively identifies and corrects invalid mesh elements.
Compared to other approaches, it shows improved speed and robustness.
The method enhances mesh quality for more accurate computational results.
Abstract
The request for high-quality solutions continually grows in a world where more and more tasks are executed through computers. This also counts for fields such as engineering, computer graphics, etc., which use meshes to solve their problems. A mesh is a combination of some elementary elements, for which hexahedral elements are a good choice thanks to their superior numerical features. The solutions reached using these meshes depend on the quality of the elements making up the mesh. The problem is that these individual elements can take on a shape which prevents accurate computations. Such elements are considered to be invalid. To allow users to get accurate results, the shape of these elements must therefore be changed to be considered valid. In this work, we combine the results of two papers to scan a mesh, identify possible invalid elements and then change the shape of these elements…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · 3D Modeling in Geospatial Applications
