Interpretable Explainability in Facial Emotion Recognition and Gamification for Data Collection
Krist Shingjergji, Deniz Iren, Felix Bottger, Corrie Urlings, Roland, Klemke

TL;DR
This paper introduces Facegame, a gamified data collection method for facial emotion recognition that enhances dataset diversity, model accuracy, and provides interpretable explainability, while also improving players' emotion perception skills.
Contribution
The paper presents a novel gamified approach for collecting annotated facial emotion data without manual labeling, and introduces a natural language method for interpretable explainability in emotion recognition models.
Findings
Enhanced dataset diversity through natural variation in player expressions.
Improved emotion recognition accuracy using enriched datasets.
Players' emotion perception skills significantly improved.
Abstract
Training facial emotion recognition models requires large sets of data and costly annotation processes. To alleviate this problem, we developed a gamified method of acquiring annotated facial emotion data without an explicit labeling effort by humans. The game, which we named Facegame, challenges the players to imitate a displayed image of a face that portrays a particular basic emotion. Every round played by the player creates new data that consists of a set of facial features and landmarks, already annotated with the emotion label of the target facial expression. Such an approach effectively creates a robust, sustainable, and continuous machine learning training process. We evaluated Facegame with an experiment that revealed several contributions to the field of affective computing. First, the gamified data collection approach allowed us to access a rich variation of facial…
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Taxonomy
TopicsEmotion and Mood Recognition
