On the Nucleolus of a Class of Linear Production Games
Mourad Ba\"iou, Gianpaolo Oriolo, Gautier Stauffer

TL;DR
This paper investigates the nucleolus in a specific subclass of linear production games related to logistics, providing polynomial-time algorithms for certain cases despite the general NP-hardness.
Contribution
It introduces structural properties of production-distribution games that enable efficient nucleolus computation in uncapacitated cases, including fixed markets and single-market scenarios.
Findings
Polynomial-time characterization for core singleton instances
Separation-based polynomial algorithm for fixed markets
Fast combinatorial primal-dual algorithm for single-market case
Abstract
We study the nucleolus in a class of cooperative games where agents collaborate by sharing demands and production-distribution capacities across multiple markets. These production-distribution games form a structured subclass of linear production games and capture applications such as horizontal collaboration in logistics. While computing the nucleolus is generally NP-hard for linear production games, we show that structural properties of production-distribution games enable efficient computation in several cases. Our main results focus on the uncapacitated variant. First, we provide a polynomial-time characterization of instances where the core reduces to a singleton, allowing direct computation of the nucleolus. Second, when the number of markets is fixed, we design a separation-based polynomial-time algorithm. Third, in the single-market case, we develop a faster combinatorial…
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Taxonomy
TopicsGame Theory and Voting Systems · Forest Management and Policy · Economic and Environmental Valuation
