An Image-Space Split-Rendering Approach to Accelerate Low-Powered Virtual Reality
Ville Cantory, Nathan Ringo

TL;DR
This paper introduces an image-space split-rendering method for mobile VR that leverages both server and client resources to reduce latency and improve performance compared to traditional streaming and client-only rendering.
Contribution
It proposes a novel networked split-rendering approach that divides rendering tasks between server and mobile client in image space, enhancing speed and efficiency.
Findings
Achieves faster end-to-end image presentation rates.
Reduces latency compared to existing streaming solutions.
Utilizes server and client resources more effectively.
Abstract
Virtual Reality systems provide many opportunities for scientific research and consumer enjoyment; however, they are more demanding than traditional desktop applications and require a wired connection to desktops in order to enjoy maximum quality. Standalone options that are not connected to computers exist, yet they are powered by mobile GPUs, which provide limited power in comparison to desktop rendering. Alternative approaches to improve performance on mobile devices use server rendering to render frames for a client and treat the client largely as a display device. However, current streaming solutions largely suffer from high end-to-end latency due to processing and networking requirements, as well as underutilization of the client. We propose a networked split-rendering approach to achieve faster end-to-end image presentation rates on the mobile device while preserving image…
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Taxonomy
TopicsImage and Video Quality Assessment · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
