Group Cohesion in Multi-Agent Scenarios as an Emergent Behavior
Gianluca Georg Alois Volkmer, Nabil Alsabah

TL;DR
This paper presents a multi-agent simulation using the PSI cognitive architecture demonstrating how intrinsic needs lead to emergent social behaviors like altruism, aggression, and cohesion, influenced by parameters and environmental factors.
Contribution
It introduces a novel simulation framework showing how psychological needs and biases produce human-like social behaviors in agents.
Findings
Agents exhibit altruism and adversarial behaviors based on needs.
Parameter changes significantly affect agent social dynamics.
Environmental factors can lead to unexpected social bonds.
Abstract
In this paper, we elaborate on the design and discuss the results of a multi-agent simulation that we have developed using the PSI cognitive architecture. We demonstrate that imbuing agents with intrinsic needs for group affiliation, certainty and competence will lead to the emergence of social behavior among agents. This behavior expresses itself in altruism toward in-group agents and adversarial tendencies toward out-group agents. Our simulation also shows how parameterization can have dramatic effects on agent behavior. Introducing an out-group bias, for example, not only made agents behave aggressively toward members of the other group, but it also increased in-group cohesion. Similarly, environmental and situational factors facilitated the emergence of outliers: agents from adversarial groups becoming close friends. Overall, this simulation showcases the power of psychological…
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Taxonomy
TopicsOpinion Dynamics and Social Influence · Evolutionary Game Theory and Cooperation
