Alternative polynomial-time algorithm for Bipartite Matching
Sylvain Guillemot

TL;DR
This paper introduces a novel polynomial-time algorithm for bipartite matching based on a game-theoretic approach, extending the classical augmenting path method and applying to balanced hypergraphs.
Contribution
It presents an alternative algorithm for bipartite matching using game theory, offering a new perspective and extending to balanced hypergraphs.
Findings
The algorithm correctly finds maximum bipartite matchings.
It generalizes to balanced hypergraphs.
Provides an alternative proof of Hall's theorem.
Abstract
If is a bipartite graph, Hall's theorem \cite{H35} gives a condition for the existence of a matching of covering one side of the bipartition. This theorem admits a well-known algorithmic proof involving the repeated search of augmenting paths. We present here an alternative algorithm, using a game-theoretic formulation of the problem. We also show how to extend this formulation to the setting of balanced hypergraphs.
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Taxonomy
TopicsAdvanced Graph Theory Research · Complexity and Algorithms in Graphs · Algorithms and Data Compression
