Reinforcement Learning for Solving Robotic Reaching Tasks in the Neurorobotics Platform
Marton Szep, Leander Lauenburg, Kevin Farkas, Xiyan Su, Chuanlong Zang

TL;DR
This paper explores reinforcement learning methods for robotic reaching tasks in the Neurorobotics Platform, demonstrating improved training efficiency through curriculum learning with both ground truth and image data inputs.
Contribution
It introduces a comparison of state-of-the-art RL algorithms for robotic reaching in simulation and shows how curriculum learning enhances training performance.
Findings
Training with ground truth data achieves rapid reaching.
Curriculum learning improves efficiency with image data.
Dynamic training schedules enhance overall results.
Abstract
In recent years, reinforcement learning (RL) has shown great potential for solving tasks in well-defined environments like games or robotics. This paper aims to solve the robotic reaching task in a simulation run on the Neurorobotics Platform (NRP). The target position is initialized randomly and the robot has 6 degrees of freedom. We compare the performance of various state-of-the-art model-free algorithms. At first, the agent is trained on ground truth data from the simulation to reach the target position in only one continuous movement. Later the complexity of the task is increased by using image data as input from the simulation environment. Experimental results show that training efficiency and results can be improved with appropriate dynamic training schedule function for curriculum learning.
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Taxonomy
TopicsReinforcement Learning in Robotics · Robot Manipulation and Learning · Robotic Path Planning Algorithms
