Representation Learning for General-sum Low-rank Markov Games
Chengzhuo Ni, Yuda Song, Xuezhou Zhang, Chi Jin, Mengdi Wang

TL;DR
This paper introduces the first sample-efficient algorithms for multi-agent general-sum Markov games with nonlinear function approximation, leveraging representation learning to achieve near-optimal policies with deep learning-friendly methods.
Contribution
It presents novel model-based and model-free algorithms that efficiently learn representations and policies in complex multi-agent environments with theoretical guarantees.
Findings
Achieves poly$(H,d,A,1/\varepsilon)$ sample complexity for general-sum Markov games.
Develops an algorithm that handles large numbers of players by exploiting factorized transition structures.
Demonstrates neural network implementation and outperforms DQN with fictitious play in experiments.
Abstract
We study multi-agent general-sum Markov games with nonlinear function approximation. We focus on low-rank Markov games whose transition matrix admits a hidden low-rank structure on top of an unknown non-linear representation. The goal is to design an algorithm that (1) finds an -equilibrium policy sample efficiently without prior knowledge of the environment or the representation, and (2) permits a deep-learning friendly implementation. We leverage representation learning and present a model-based and a model-free approach to construct an effective representation from the collected data. For both approaches, the algorithm achieves a sample complexity of poly, where is the game horizon, is the dimension of the feature vector, is the size of the joint action space and is the optimality gap. When the number of players is large,…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Reinforcement Learning in Robotics · Markov Chains and Monte Carlo Methods
MethodsQ-Learning · Convolution · Dense Connections · Deep Q-Network
