A Game Benchmark for Real-Time Human-Swarm Control
Joel Meyer, Allison Pinosky, Thomas Trzpit, Ed Colgate, Todd D., Murphey

TL;DR
This paper introduces a real-time game benchmark for testing human-swarm control algorithms, featuring a high-cadence virtual environment where players manage swarms through touchscreen interfaces, emphasizing rapid decision-making and control strategies.
Contribution
The paper presents a novel game-based benchmark environment for evaluating human-swarm control in high-cadence scenarios, including a default control system and a comparison with flocking control methods.
Findings
The benchmark effectively tests real-time swarm control algorithms.
Touchscreen interface enables intuitive high-level control of swarms.
Comparison highlights traits crucial for effective swarm control in dynamic scenarios.
Abstract
We present a game benchmark for testing human-swarm control algorithms and interfaces in a real-time, high-cadence scenario. Our benchmark consists of a swarm vs. swarm game in a virtual ROS environment in which the goal of the game is to capture all agents from the opposing swarm; the game's high-cadence is a result of the capture rules, which cause agent team sizes to fluctuate rapidly. These rules require players to consider both the number of agents currently at their disposal and the behavior of their opponent's swarm when they plan actions. We demonstrate our game benchmark with a default human-swarm control system that enables a player to interact with their swarm through a high-level touchscreen interface. The touchscreen interface transforms player gestures into swarm control commands via a low-level decentralized ergodic control framework. We compare our default human-swarm…
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Taxonomy
TopicsEvacuation and Crowd Dynamics · Reinforcement Learning in Robotics · Distributed Control Multi-Agent Systems
