SUPR: A Sparse Unified Part-Based Human Representation
Ahmed A. A. Osman, Timo Bolkart, Dimitrios Tzionas, Michael J. Black

TL;DR
SUPR introduces a comprehensive, sparse, part-based human body model trained on a vast dataset, capturing full motion range including feet, and enabling better generalization for vision and graphics applications.
Contribution
The paper presents a novel joint training scheme for full-body and part models, including feet, using federated data, and introduces a sparse, expressive model with deformation functions for ground contact.
Findings
SUPR outperforms existing models in generalization.
Inclusion of feet improves motion capture accuracy.
Model trained on 1.2 million scans.
Abstract
Statistical 3D shape models of the head, hands, and fullbody are widely used in computer vision and graphics. Despite their wide use, we show that existing models of the head and hands fail to capture the full range of motion for these parts. Moreover, existing work largely ignores the feet, which are crucial for modeling human movement and have applications in biomechanics, animation, and the footwear industry. The problem is that previous body part models are trained using 3D scans that are isolated to the individual parts. Such data does not capture the full range of motion for such parts, e.g. the motion of head relative to the neck. Our observation is that full-body scans provide important information about the motion of the body parts. Consequently, we propose a new learning scheme that jointly trains a full-body model and specific part models using a federated dataset of…
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Taxonomy
TopicsHuman Pose and Action Recognition · Hand Gesture Recognition Systems · Human Motion and Animation
Methodsfail
