Spending Thinking Time Wisely: Accelerating MCTS with Virtual Expansions
Weirui Ye, Pieter Abbeel, Yang Gao

TL;DR
This paper introduces V-MCTS, an adaptive variant of Monte-Carlo tree search that allocates more computation to harder states, reducing overall search time while maintaining performance.
Contribution
It presents a novel adaptive search method with theoretical bounds, improving efficiency of MCTS in complex domains.
Findings
Achieves comparable performance to standard MCTS
Reduces search time by over 50% on average
Effective in Go and Atari game environments
Abstract
One of the most important AI research questions is to trade off computation versus performance since ``perfect rationality" exists in theory but is impossible to achieve in practice. Recently, Monte-Carlo tree search (MCTS) has attracted considerable attention due to the significant performance improvement in various challenging domains. However, the expensive time cost during search severely restricts its scope for applications. This paper proposes the Virtual MCTS (V-MCTS), a variant of MCTS that spends more search time on harder states and less search time on simpler states adaptively. We give theoretical bounds of the proposed method and evaluate the performance and computations on Go board games and Atari games. Experiments show that our method can achieve comparable performances to the original search algorithm while requiring less than search time on average.…
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Videos
Taxonomy
TopicsArtificial Intelligence in Games · Sports Analytics and Performance · Video Analysis and Summarization
MethodsMonte-Carlo Tree Search
