High-Quality RGB-D Reconstruction via Multi-View Uncalibrated Photometric Stereo and Gradient-SDF
Lu Sang, Bjoern Haefner, Xingxing Zuo, Daniel Cremers

TL;DR
This paper introduces a novel multi-view RGB-D reconstruction method using gradient-SDF that jointly estimates camera pose, lighting, albedo, and surface normals, achieving more detailed and accurate surface geometry than existing methods.
Contribution
It presents a new approach that optimizes surface quantities directly on the volumetric representation using physically-based models, improving reconstruction fidelity.
Findings
Outperforms state-of-the-art in synthetic and real-world datasets
Accurately recovers camera poses and detailed surface geometry
Validates effectiveness with natural and point light source models
Abstract
Fine-detailed reconstructions are in high demand in many applications. However, most of the existing RGB-D reconstruction methods rely on pre-calculated accurate camera poses to recover the detailed surface geometry, where the representation of a surface needs to be adapted when optimizing different quantities. In this paper, we present a novel multi-view RGB-D based reconstruction method that tackles camera pose, lighting, albedo, and surface normal estimation via the utilization of a gradient signed distance field (gradient-SDF). The proposed method formulates the image rendering process using specific physically-based model(s) and optimizes the surface's quantities on the actual surface using its volumetric representation, as opposed to other works which estimate surface quantities only near the actual surface. To validate our method, we investigate two physically-based image…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
