Measurement-based Quantum Computation as a Tangram Puzzle
Ashlesha Patil, Yosef P. Jacobson, Don Towsley, Saikat Guha

TL;DR
This paper introduces a puzzle-based educational tool that simplifies understanding measurement-based quantum computing by translating complex quantum concepts into an intuitive tangram game suitable for a broad audience.
Contribution
It presents a novel, accessible puzzle game that visually and interactively demonstrates the principles of MBQC without requiring prior quantum computing knowledge.
Findings
The puzzle accurately maps quantum circuits to polyomino arrangements.
Players can learn quantum measurement concepts through gameplay.
The game highlights the challenge of minimizing resource overhead in MBQC.
Abstract
Measurement-Based Quantum Computing (MBQC), proposed in 2001 is a model of quantum computing that achieves quantum computation by performing a series of adaptive single-qubit measurements on an entangled cluster state. Our project is aimed at introducing MBQC to a wide audience ranging from high school students to quantum computing researchers through a Tangram puzzle with a modified set of rules, played on an applet. The rules can be understood without any background in quantum computing. The player is provided a quantum circuit, shown using gates from a universal gate set, which the player must map correctly to a playing board using polyominos. Polyominos or 'puzzle blocks' are the building blocks of our game. They consist of square tiles joined edge-to-edge to form different colored shapes. Each tile represents a single-qubit measurement basis, differentiated by its color. Polyominos…
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Taxonomy
TopicsDNA and Biological Computing · Graph Labeling and Dimension Problems · Quantum Computing Algorithms and Architecture
