Mean field teams and games with correlated types
Deepanshu Vasal

TL;DR
This paper extends mean field game theory to include correlated types among players, introducing new models, equilibrium concepts, and recursive solution methods for large populations with correlated private information.
Contribution
It introduces a novel mean field game model with correlated types, defines equilibrium and optimal strategies, and develops a recursive methodology for computing solutions.
Findings
Established existence conditions for equilibria.
Developed a backward recursive solution methodology.
Provided fixed-point conditions for game solutions.
Abstract
Mean field games have traditionally been defined~[1,2] as a model of large scale interaction of players where each player has a private type that is independent across the players. In this paper, we introduce a new model of mean field teams and games with \emph{correlated types} where there are a large population of homogeneous players sequentially making strategic decisions and each player is affected by other players through an aggregate population state. Each player has a private type that only she observes and types of any players are correlated through a kernel . All players commonly observe a correlated mean-field population state which represents the empirical distribution of any players' correlated joint types. We define the Mean-Field Team optimal Strategies (MFTO) as strategies of the players that maximize total expected joint reward of the players. We also define…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Innovation Diffusion and Forecasting · Experimental Behavioral Economics Studies
