Towards the Gaussianity of Random Zeckendorf Games
Justin Cheigh, Guilherme Zeus Dantas e Moura, Ryan Jeong, Jacob, Lehmann Duke, Wyatt Milgrim, Steven J. Miller, Prakod Ngamlamai

TL;DR
This paper investigates the properties of random Zeckendorf games, proving structural results, analyzing game length distributions, and demonstrating convergence to Gaussian distributions as the input size grows large.
Contribution
It establishes the range of possible game lengths, analyzes probabilistic measures, and proves Gaussian convergence in the limit for random Zeckendorf games.
Findings
Sum of move counts is constant in certain cases
Range of game lengths forms an interval of natural numbers
Game length distributions converge to Gaussian as N increases
Abstract
Zeckendorf proved that any positive integer has a unique decomposition as a sum of non-consecutive Fibonacci numbers, indexed by . Motivated by this result, Baird, Epstein, Flint, and Miller defined the two-player Zeckendorf game, where two players take turns acting on a multiset of Fibonacci numbers that always sums to . The game terminates when no possible moves remain, and the final player to perform a move wins. Notably, studied the setting of random games: the game proceeds by choosing an available move uniformly at random, and they conjecture that as the input , the distribution of random game lengths converges to a Gaussian. We prove that certain sums of move counts is constant, and find a lower bound on the number of shortest games on input involving the Catalan numbers. The works Baird et al. and Cuzensa et al.…
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Taxonomy
TopicsMathematical Dynamics and Fractals · Advanced Combinatorial Mathematics · semigroups and automata theory
