Review of Persuasive User Interface as Strategy for Technology Addiction in Virtual Environments
Fachrina Dewi Puspitasari, Lik-Hang Lee

TL;DR
This review paper examines how persuasive user interface elements in AR and VR can be used to mitigate technology addiction, highlighting key strategies and encouraging further research in virtual environments.
Contribution
It identifies nine persuasive UI elements for AR and VR to reduce user addiction and emphasizes the need for more research on persuasive strategies in virtual-physical blended spaces.
Findings
Summarized key research trends in technology addiction and persuasive technology.
Identified nine persuasive UI elements for AR and VR to reduce addiction.
Encouraged further research into persuasive strategies in virtual environments.
Abstract
In the era of virtuality, the increasingly ubiquitous technology bears the challenge of excessive user dependency, also known as user addiction. Augmented reality (AR) and virtual reality (VR) have become increasingly integrated into daily life. Although discussions about the drawbacks of these technologies are abundant, their exploration for solutions is still rare. Thus, using the PRISMA methodology, this paper reviewed the literature on technology addiction and persuasive technology. After describing the key research trends, the paper summed up nine persuasive elements of user interfaces (UIs) that AR and VR developers could add to their apps to make them less addictive. Furthermore, this review paper encourages more research into a persuasive strategy for controlling user dependency in virtual-physical blended cyberspace.
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Impact of Technology on Adolescents · Digital Marketing and Social Media
