TL;DR
Morig is a neural network-based method that automatically rigs and animates character meshes from single-view point cloud streams, effectively capturing motion cues even with occlusions and mismatched proportions.
Contribution
It introduces a novel neural network that encodes motion cues from point clouds to guide automatic rigging and animation of diverse character meshes.
Findings
Produces more accurate rigs than existing methods
Handles occlusions and mismatched proportions effectively
Works on various character types including humanoids and quadrupeds
Abstract
We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able to animate the 3D meshes according to the captured point cloud motion. MoRig's neural network encodes motion cues from the point clouds into features that are informative about the articulated parts of the performing character. These motion-aware features guide the inference of an appropriate skeletal rig for the input mesh, which is then animated based on the point cloud motion. Our method can rig and animate diverse characters, including humanoids, quadrupeds, and toys with varying articulation. It accounts for occluded regions in the point clouds and mismatches in the part proportions between the input mesh and captured character. Compared to other rigging approaches that ignore motion cues, MoRig produces…
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