On the convergence of policy gradient methods to Nash equilibria in general stochastic games
Angeliki Giannou, Kyriakos Lotidis, Panayotis Mertikopoulos and, Emmanouil-Vasileios Vlatakis-Gkaragkounis

TL;DR
This paper analyzes the convergence of policy gradient methods in stochastic games, showing local attraction to Nash equilibria and providing convergence rates, with faster convergence for deterministic Nash policies.
Contribution
It establishes the local attraction of second-order stationary policies and provides convergence rates, including finite convergence for deterministic Nash policies.
Findings
SOS policies are locally attracting with high probability.
Policy gradient with REINFORCE achieves an O(1/√n) convergence rate.
Deterministic Nash policies lead to finite-time convergence.
Abstract
Learning in stochastic games is a notoriously difficult problem because, in addition to each other's strategic decisions, the players must also contend with the fact that the game itself evolves over time, possibly in a very complicated manner. Because of this, the convergence properties of popular learning algorithms - like policy gradient and its variants - are poorly understood, except in specific classes of games (such as potential or two-player, zero-sum games). In view of this, we examine the long-run behavior of policy gradient methods with respect to Nash equilibrium policies that are second-order stationary (SOS) in a sense similar to the type of sufficiency conditions used in optimization. Our first result is that SOS policies are locally attracting with high probability, and we show that policy gradient trajectories with gradient estimates provided by the REINFORCE algorithm…
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Taxonomy
TopicsReinforcement Learning in Robotics · Machine Learning and ELM · Advanced Bandit Algorithms Research
MethodsREINFORCE
