Revisiting the Roles of "Text" in Text Games
Yi Gu, Shunyu Yao, Chuang Gan, Joshua B. Tenenbaum, Mo Yu

TL;DR
This paper investigates the roles of text in text games, showing that semantic and non-semantic representations can complement each other, and proposes a lightweight method that rivals advanced NLU techniques in handling partial observability.
Contribution
It introduces a simple scheme to incorporate contextual information into text agents, demonstrating that non-NLU methods can be effective and highlighting the importance of semantic functions in complex RL tasks.
Findings
Non-NLU methods can perform competitively with advanced NLU techniques.
Semantic functions are crucial for handling large observation and action spaces.
Approximate state hashes alone perform poorly without semantic encoding.
Abstract
Text games present opportunities for natural language understanding (NLU) methods to tackle reinforcement learning (RL) challenges. However, recent work has questioned the necessity of NLU by showing random text hashes could perform decently. In this paper, we pursue a fine-grained investigation into the roles of text in the face of different RL challenges, and reconcile that semantic and non-semantic language representations could be complementary rather than contrasting. Concretely, we propose a simple scheme to extract relevant contextual information into an approximate state hash as extra input for an RNN-based text agent. Such a lightweight plug-in achieves competitive performance with state-of-the-art text agents using advanced NLU techniques such as knowledge graph and passage retrieval, suggesting non-NLU methods might suffice to tackle the challenge of partial observability.…
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Taxonomy
TopicsTopic Modeling · Artificial Intelligence in Games · Multimodal Machine Learning Applications
