LION: Latent Point Diffusion Models for 3D Shape Generation
Xiaohui Zeng, Arash Vahdat, Francis Williams, Zan Gojcic, Or Litany,, Sanja Fidler, Karsten Kreis

TL;DR
LION introduces a hierarchical latent point diffusion model for 3D shape generation, combining a VAE with hierarchical latent spaces to achieve high quality, flexible manipulation, and smooth surface output, advancing 3D generative modeling.
Contribution
The paper presents a novel hierarchical latent point diffusion model (LION) that enhances 3D shape generation by integrating a hierarchical VAE with diffusion models, enabling high-quality, flexible, and surface-smooth outputs.
Findings
Achieves state-of-the-art performance on ShapeNet benchmarks.
Excels at multimodal shape denoising and conditional synthesis.
Capable of generating smooth 3D meshes with surface reconstruction.
Abstract
Denoising diffusion models (DDMs) have shown promising results in 3D point cloud synthesis. To advance 3D DDMs and make them useful for digital artists, we require (i) high generation quality, (ii) flexibility for manipulation and applications such as conditional synthesis and shape interpolation, and (iii) the ability to output smooth surfaces or meshes. To this end, we introduce the hierarchical Latent Point Diffusion Model (LION) for 3D shape generation. LION is set up as a variational autoencoder (VAE) with a hierarchical latent space that combines a global shape latent representation with a point-structured latent space. For generation, we train two hierarchical DDMs in these latent spaces. The hierarchical VAE approach boosts performance compared to DDMs that operate on point clouds directly, while the point-structured latents are still ideally suited for DDM-based modeling.…
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Code & Models
Videos
Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis
MethodsHierarchical Variational Autoencoder · Diffusion
