Holo-Dex: Teaching Dexterity with Immersive Mixed Reality
Sridhar Pandian Arunachalam, Irmak G\"uzey, Soumith Chintala, Lerrel, Pinto

TL;DR
Holo-Dex introduces an immersive mixed reality framework enabling intuitive robot skill teaching through VR, facilitating rapid collection of demonstrations and effective training of dexterous manipulation skills with generalization capabilities.
Contribution
This work presents a novel VR-based interface for dexterous robot skill teaching, combining high-fidelity hand tracking with non-parametric imitation learning, enabling rapid training and generalization.
Findings
Effective demonstration collection within hours
Successful training on six dexterous tasks
Skills generalize to unseen objects
Abstract
A fundamental challenge in teaching robots is to provide an effective interface for human teachers to demonstrate useful skills to a robot. This challenge is exacerbated in dexterous manipulation, where teaching high-dimensional, contact-rich behaviors often require esoteric teleoperation tools. In this work, we present Holo-Dex, a framework for dexterous manipulation that places a teacher in an immersive mixed reality through commodity VR headsets. The high-fidelity hand pose estimator onboard the headset is used to teleoperate the robot and collect demonstrations for a variety of general-purpose dexterous tasks. Given these demonstrations, we use powerful feature learning combined with non-parametric imitation to train dexterous skills. Our experiments on six common dexterous tasks, including in-hand rotation, spinning, and bottle opening, indicate that Holo-Dex can both collect…
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Taxonomy
TopicsRobot Manipulation and Learning · Human Pose and Action Recognition · Hand Gesture Recognition Systems
