ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters
Heyuan Yao, Zhenhua Song, Baoquan Chen, Libin Liu

TL;DR
ControlVAE introduces a model-based framework utilizing variational autoencoders to learn and generate realistic, skill-conditioned motion controls for physics-based characters, enabling flexible reuse and high-level task adaptation.
Contribution
The paper presents a novel ControlVAE framework that learns a rich latent skill space and a control policy using a learnable world model, improving task adaptability and realism in character animation.
Findings
Effective learning of diverse motion skills
Improved downstream task performance with conditional priors
Realistic and interactive character control demonstrated
Abstract
In this paper, we introduce ControlVAE, a novel model-based framework for learning generative motion control policies based on variational autoencoders (VAE). Our framework can learn a rich and flexible latent representation of skills and a skill-conditioned generative control policy from a diverse set of unorganized motion sequences, which enables the generation of realistic human behaviors by sampling in the latent space and allows high-level control policies to reuse the learned skills to accomplish a variety of downstream tasks. In the training of ControlVAE, we employ a learnable world model to realize direct supervision of the latent space and the control policy. This world model effectively captures the unknown dynamics of the simulation system, enabling efficient model-based learning of high-level downstream tasks. We also learn a state-conditional prior distribution in the…
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Taxonomy
MethodsControlVAE
