Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect
Yu Wei Tan, Xiaohan Cui, Anand Bhojan

TL;DR
This paper introduces a hybrid motion blur rendering method that combines ray tracing and post-process filtering to accurately depict partial occlusion semi-transparencies in real-time, enhancing visual realism.
Contribution
It presents a novel hybrid technique integrating ray tracing with post-process filtering for improved partial occlusion effects in real-time motion blur.
Findings
More accurate partial occlusion semi-transparencies
Maintains interactive frame rates
Combines ray tracing with filtering for enhanced realism
Abstract
For a foreground object in motion, details of its background which would otherwise be hidden are uncovered through its inner blur. This paper presents a novel hybrid motion blur rendering technique combining post-process image filtering and hardware-accelerated ray tracing. In each frame, we advance rays recursively into the scene to retrieve background information for inner blur regions and apply a post-process filtering pass on the ray-traced background and rasterized colour before compositing them together. Our approach achieves more accurate partial occlusion semi-transparencies for moving objects while maintaining interactive frame rates.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
