Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweening
Yunhao Li, Zhenbo Yu, Yucheng Zhu, Bingbing Ni, Guangtao Zhai, Wei, Shen

TL;DR
Skeleton2Humanoid is a physics-based system that enhances human motion synthesis by ensuring physical plausibility through test time adaptation, inverse kinematics, and reinforcement learning, significantly improving realism and accuracy.
Contribution
The paper introduces a novel three-stage framework combining test time adaptation, inverse kinematics, and RL to produce physically plausible human motions from skeleton data.
Findings
Outperforms prior methods in physical plausibility and accuracy
Effective motion correction via physics simulation and RL
Improved motion-in-betweening results on LaFAN1 dataset
Abstract
Human motion synthesis is a long-standing problem with various applications in digital twins and the Metaverse. However, modern deep learning based motion synthesis approaches barely consider the physical plausibility of synthesized motions and consequently they usually produce unrealistic human motions. In order to solve this problem, we propose a system ``Skeleton2Humanoid'' which performs physics-oriented motion correction at test time by regularizing synthesized skeleton motions in a physics simulator. Concretely, our system consists of three sequential stages: (I) test time motion synthesis network adaptation, (II) skeleton to humanoid matching and (III) motion imitation based on reinforcement learning (RL). Stage I introduces a test time adaptation strategy, which improves the physical plausibility of synthesized human skeleton motions by optimizing skeleton joint locations. Stage…
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Taxonomy
TopicsHuman Pose and Action Recognition · Human Motion and Animation · Robot Manipulation and Learning
MethodsTest
