Scene-level Tracking and Reconstruction without Object Priors
Haonan Chang, Abdeslam Boularias

TL;DR
This paper introduces a real-time system for tracking and reconstructing all visible objects in a scene without prior knowledge of their properties, enabling dynamic scene understanding for robotics.
Contribution
The proposed method uniquely segments and updates non-rigid objects in real-time without prior object information, unlike previous segmentation-dependent approaches.
Findings
Successfully tracks and reconstructs multiple rigid and non-rigid objects in real-time.
Handles topology changes dynamically during scene reconstruction.
Integrates seamlessly into robotics applications for manipulation tasks.
Abstract
We present the first real-time system capable of tracking and reconstructing, individually, every visible object in a given scene, without any form of prior on the rigidness of the objects, texture existence, or object category. In contrast with previous methods such as Co-Fusion and MaskFusion that first segment the scene into individual objects and then process each object independently, the proposed method dynamically segments the non-rigid scene as part of the tracking and reconstruction process. When new measurements indicate topology change, reconstructed models are updated in real-time to reflect that change. Our proposed system can provide the live geometry and deformation of all visible objects in a novel scene in real-time, which makes it possible to be integrated seamlessly into numerous existing robotics applications that rely on object models for grasping and manipulation.…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · 3D Surveying and Cultural Heritage · Advanced Vision and Imaging
