Designing Virtual Environments for Social Engagement in Older Adults
Tong Bill Xu, Armin Mostafavi, Benjamin Kim, Angella Lee, Walter Boot,, Sara Czaja, Saleh Kalantari

TL;DR
This study explores how design features of social VR environments influence engagement among older adults, emphasizing spatial presence and individual differences to inform better design practices.
Contribution
It provides qualitative insights and design guidelines for enhancing social VR experiences tailored to older adults' needs.
Findings
Spatial presence correlates with increased social engagement.
Personality and compatibility significantly affect engagement levels.
Design features can be optimized to improve older adults' VR experiences.
Abstract
Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most relevant to older adults experiences. The current study was conducted to qualitatively analyze the behavior of older adults in a collaborative VR environment and evaluate aspects of design that affected their engagement outcomes. We paired 36 participants over the age of 60, from three diverse geographic locations, and asked them to interact in collaborative VR modules. Video-based observation methods and thematic analyses were used to study the resulting interactions. The results indicated a strong link between perceived spatial presence in the VR and social engagement, while also highlighting the importance of individual personality and compatibility. The…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Aging and Gerontology Research · Stroke Rehabilitation and Recovery
