Perception of Personality Traits in Crowds of Virtual Humans
Lucas Nardino, Enzo Krzmienszki, Vin\'icius Jurinic Cassol, Diogo, Schaffer, Victor Fl\'avio de Andrade Araujo, Rodolfo Migon Favaretto, Felipe, Elsner, Gabriel Fonseca Silva, Soraia Raupp Musse

TL;DR
This study investigates how people perceive personality traits, especially extraversion, in virtual humans within crowds, revealing that interaction enhances perception compared to passive observation.
Contribution
It provides experimental insights into the perception of virtual human personalities in group settings, highlighting the impact of interaction on perceived traits.
Findings
People perceive extraversion more strongly during interaction.
Perception of personality traits is subtle but measurable.
Interaction enhances trait perception in virtual crowds.
Abstract
This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual humans with respect to their faces, body animation, motion in the virtual environment and etc. We are interested in investigating the way people perceive visual manifestations of virtual humans' personality traits when they are interactive and organized in groups. Many applications in games and movies can benefit from the findings regarding the perceptual analysis with the main goal to provide more realistic characters and improve the users' experience. We provide experiments with subjects and obtained results indicate that, although is very subtle, people perceive more the extraversion (the personality trait that we measured), into the crowds of virtual humans, when interacting with virtual humans behaviors,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
