Computing Threshold Budgets in Discrete-Bidding Games
Guy Avni, Suman Sadhukhan

TL;DR
This paper introduces two algorithms for computing threshold budgets in discrete-bidding parity games, revealing their structure and showing the problem is in NP and coNP, with strategies requiring only linear memory.
Contribution
It presents the first fixed-point algorithm to understand threshold budget structure and a second algorithm proving the problem is in NP and coNP with linear-memory strategies.
Findings
Revealed the structure of threshold budgets in parity discrete-bidding games.
Developed an algorithm showing the problem is in NP and coNP.
Constructed strategies that use only linear memory.
Abstract
In a two-player zero-sum graph game, the players move a token throughout a graph to produce an infinite play, which determines the winner of the game. Bidding games are graph games in which in each turn, an auction (bidding) determines which player moves the token: the players have budgets, and in each turn, both players simultaneously submit bids that do not exceed their available budgets, the higher bidder moves the token, and pays the bid to the lower bidder (called Richman bidding). We focus on discrete-bidding games, in which, motivated by practical applications, the granularity of the players' bids is restricted, e.g., bids must be given in cents. A central quantity in bidding games is threshold budgets: a necessary and sufficient initial budget for winning the game. Previously, thresholds were shown to exist in parity games, but their structure was only understood for…
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