A Real2Sim2Real Method for Robust Object Grasping with Neural Surface Reconstruction
Luobin Wang, Runlin Guo, Quan Vuong, Yuzhe Qin, Hao Su, Henrik, Christensen

TL;DR
This paper introduces a pipeline that reconstructs high-quality 3D meshes from real-world scenes to generate training data for robust robotic grasping, improving generalization and performance in real-world scenarios.
Contribution
It presents a novel Real2Sim2Real pipeline that leverages neural surface reconstruction for scene modeling and simulation-based grasp training, addressing generalization issues in robotic grasping.
Findings
Outperforms baseline grasp networks in real-world tests
Enables training without human-labeled grasp data
Decouples scene reconstruction from grasp sampling for better results
Abstract
Recent 3D-based manipulation methods either directly predict the grasp pose using 3D neural networks, or solve the grasp pose using similar objects retrieved from shape databases. However, the former faces generalizability challenges when testing with new robot arms or unseen objects; and the latter assumes that similar objects exist in the databases. We hypothesize that recent 3D modeling methods provides a path towards building digital replica of the evaluation scene that affords physical simulation and supports robust manipulation algorithm learning. We propose to reconstruct high-quality meshes from real-world point clouds using state-of-the-art neural surface reconstruction method (the Real2Sim step). Because most simulators take meshes for fast simulation, the reconstructed meshes enable grasp pose labels generation without human efforts. The generated labels can train grasp…
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Taxonomy
TopicsRobot Manipulation and Learning · Human Pose and Action Recognition · Adversarial Robustness in Machine Learning
