A Self-Play Posterior Sampling Algorithm for Zero-Sum Markov Games
Wei Xiong, Han Zhong, Chengshuai Shi, Cong Shen, Tong Zhang

TL;DR
This paper introduces a novel posterior sampling algorithm for two-player zero-sum Markov games with function approximation, providing the first provably efficient regret guarantees and expanding the use of posterior sampling in multi-agent settings.
Contribution
It develops the first posterior sampling algorithm for Markov games with theoretical regret bounds, including a new complexity measure called the multi-agent decoupling coefficient.
Findings
Achieves a $ ilde{O}( oot{T} ext{regret})$ bound for low decoupling coefficient problems.
Matches state-of-the-art regret bounds in linear Markov games.
First to provide frequentist regret guarantees for posterior sampling in Markov games.
Abstract
Existing studies on provably efficient algorithms for Markov games (MGs) almost exclusively build on the "optimism in the face of uncertainty" (OFU) principle. This work focuses on a different approach of posterior sampling, which is celebrated in many bandits and reinforcement learning settings but remains under-explored for MGs. Specifically, for episodic two-player zero-sum MGs, a novel posterior sampling algorithm is developed with general function approximation. Theoretical analysis demonstrates that the posterior sampling algorithm admits a -regret bound for problems with a low multi-agent decoupling coefficient, which is a new complexity measure for MGs, where denotes the number of episodes. When specialized to linear MGs, the obtained regret bound matches the state-of-the-art results. To the best of our knowledge, this is the first provably efficient posterior…
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Taxonomy
TopicsReinforcement Learning in Robotics · Advanced Bandit Algorithms Research
