The Complexity of Online Graph Games
Janosch Fuchs, Christoph Gr\"une, Tom Jan{\ss}en

TL;DR
This paper investigates the computational complexity of online graph games, demonstrating that many such problems are PSPACE-complete through reductions from TQBF and gadget constructions.
Contribution
It introduces a framework for reducing online vertex subset games from TQBF, establishing PSPACE-completeness for several online graph problems.
Findings
Online vertex subset games are PSPACE-complete.
Framework for gadget reductions from 3-SAT to online problems.
PSPACE-completeness applies to problems like VERTEX COVER, INDEPENDENT SET, and DOMINATING SET.
Abstract
Online computation is a concept to model uncertainty where not all information on a problem instance is known in advance. An online algorithm receives requests which reveal the instance piecewise and has to respond with irrevocable decisions. Often, an adversary is assumed that constructs the instance knowing the deterministic behavior of the algorithm. Thus, the adversary is able to tailor the input to any online algorithm. From a game theoretical point of view, the adversary and the online algorithm are players in an asymmetric two-player game. To overcome this asymmetry, the online algorithm is equipped with an isomorphic copy of the graph, which is referred to as unlabeled map. By applying the game theoretical perspective on online graph problems, where the solution is a subset of the vertices, we analyze the complexity of these online vertex subset games. For this, we introduce a…
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Taxonomy
TopicsAuction Theory and Applications · Optimization and Search Problems · Complexity and Algorithms in Graphs
