Probabilistic Volumetric Fusion for Dense Monocular SLAM
Antoni Rosinol, John J. Leonard, Luca Carlone

TL;DR
This paper introduces a probabilistic volumetric fusion method that enhances dense monocular SLAM by using depth uncertainty derived from bundle adjustment, resulting in more accurate and artifact-free 3D reconstructions in real-time.
Contribution
It presents a novel way to estimate depth uncertainty directly from SLAM bundle adjustment, improving volumetric fusion quality over previous methods.
Findings
Achieves 92% better accuracy than direct depth fusion from monocular SLAM.
Up to 90% improvement over the best existing approaches.
Produces dense, accurate, and artifact-free 3D meshes in real-time.
Abstract
We present a novel method to reconstruct 3D scenes from images by leveraging deep dense monocular SLAM and fast uncertainty propagation. The proposed approach is able to 3D reconstruct scenes densely, accurately, and in real-time while being robust to extremely noisy depth estimates coming from dense monocular SLAM. Differently from previous approaches, that either use ad-hoc depth filters, or that estimate the depth uncertainty from RGB-D cameras' sensor models, our probabilistic depth uncertainty derives directly from the information matrix of the underlying bundle adjustment problem in SLAM. We show that the resulting depth uncertainty provides an excellent signal to weight the depth-maps for volumetric fusion. Without our depth uncertainty, the resulting mesh is noisy and with artifacts, while our approach generates an accurate 3D mesh with significantly fewer artifacts. We provide…
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Code & Models
Videos
Probabilistic Volumetric Fusion for Dense Monocular SLAM· youtube
Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Vision and Imaging · Optical measurement and interference techniques
