Inattentive in social, active in mind: VR-based design intervention for imagining desirable possibilities in the public space
Yiying Wu, Miikka J. Lehtonen

TL;DR
This study explores integrating VR into metro rides to enhance passenger experience, finding narrative-driven content is most desirable and can be accepted without disrupting social norms, despite some anxiety.
Contribution
It introduces VR-based design interventions for metro environments, proposing tailored content strategies that enhance experience while respecting social behaviors.
Findings
Narrative-driven VR scenes are most desirable during metro rides.
High acceptance of VR experiences despite potential anxiety.
VR can enhance metro passenger experience without disrupting social norms.
Abstract
The metro as a form of public transportation is an important urban infrastructure that takes a large population from place A to B every day. To achieve that, it is primarily designed for extreme functionality and efficiency. However, in terms of experiential aesthetics, the metro is seldom people s favourite place. When this modern infrastructure succeeds in serving urban mobility with high performance and efficiency, passengers seem to want more than the guaranteed functional performance. Recently, with the emergence of VR technologies, increasing efforts from design and HCI communities look at the value of VR technology in enhancing commuting experiences, bringing new possibilities of interaction and activities, and potentially transforming social public spaces. This study investigates how and why VR technology could be integrated with a metro ride. We experimented with ten passengers…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Urban Green Space and Health · Evacuation and Crowd Dynamics
