Multimodal analogs to infer humanities visualization requirements
Richard Brath

TL;DR
This paper explores how real-world environments can inform the development of multimodal interfaces for humanities visualization, highlighting existing technological gaps and potential for richer interactions.
Contribution
It introduces a framework for analyzing real-world environments to identify multimodal interface requirements for humanities visualization.
Findings
Real-world environments offer richer interaction capabilities.
Current technology partially supports multimodal humanities visualization.
Identified gaps suggest directions for future interface development.
Abstract
Gaps and requirements for multi-modal interfaces for humanities can be explored by observing the configuration of real-world environments and the tasks of visitors within them compared to digital environments. Examples include stores, museums, galleries, and stages with tasks similar to visualization tasks such as overview, zoom and detail; multi-dimensional reduction; collaboration; and comparison; with real-world environments offering much richer interactions. Some of these capabilities exist with the technology and visualization research, but not routinely available in implementations.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation
