Rmagine: 3D Range Sensor Simulation in Polygonal Maps via Raytracing for Embedded Hardware on Mobile Robots
Alexander Mock, Thomas Wiemann, Joachim Hertzberg

TL;DR
Rmagine is a lightweight, flexible library enabling real-time range sensor simulation via raytracing directly on embedded mobile robot hardware using polygonal maps, facilitating advanced robotic tasks without high-end computing resources.
Contribution
This paper introduces Rmagine, a novel library that performs on-board range sensor simulation using raytracing on embedded hardware with polygonal maps, scalable and compatible across platforms.
Findings
Runs efficiently on embedded hardware like Nvidia Jetson.
Supports large environment maps with scalable performance.
Enables real-time sensor simulation for mobile robots.
Abstract
Sensor simulation has emerged as a promising and powerful technique to find solutions to many real-world robotic tasks like localization and pose tracking.However, commonly used simulators have high hardware requirements and are therefore used mostly on high-end computers. In this paper, we present an approach to simulate range sensors directly on embedded hardware of mobile robots that use triangle meshes as environment map. This library called Rmagine allows a robot to simulate sensor data for arbitrary range sensors directly on board via raytracing. Since robots typically only have limited computational resources, the Rmagine aims at being flexible and lightweight, while scaling well even to large environment maps. It runs on several platforms like Laptops or embedded computing boards like Nvidia Jetson by putting an unified API over the specific proprietary libraries provided by the…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Robotics and Automated Systems · Computer Graphics and Visualization Techniques
