Realistic Hair Synthesis with Generative Adversarial Networks
Muhammed Pektas, Aybars Ugur

TL;DR
This paper introduces a GAN-based method for realistic hair synthesis that achieves competitive visual quality and faster processing times compared to existing leading methods, evaluated on the FFHQ dataset.
Contribution
A novel GAN approach for real-time hair synthesis that outperforms current methods in speed while maintaining high visual realism.
Findings
Achieves realistic hair synthesis comparable to MichiGAN.
Operates faster than existing methods at 128x128 resolution.
Effective in hair style transfer and reconstruction tasks.
Abstract
Recent successes in generative modeling have accelerated studies on this subject and attracted the attention of researchers. One of the most important methods used to achieve this success is Generative Adversarial Networks (GANs). It has many application areas such as; virtual reality (VR), augmented reality (AR), super resolution, image enhancement. Despite the recent advances in hair synthesis and style transfer using deep learning and generative modelling, due to the complex nature of hair still contains unsolved challenges. The methods proposed in the literature to solve this problem generally focus on making high-quality hair edits on images. In this thesis, a generative adversarial network method is proposed to solve the hair synthesis problem. While developing this method, it is aimed to achieve real-time hair synthesis while achieving visual outputs that compete with the best…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis
