Controllable Face Manipulation and UV Map Generation by Self-supervised Learning
Yuanming Li, Jeong-gi Kwak, David Han, Hanseok Ko

TL;DR
This paper introduces a self-supervised method to control facial attributes and generate high-quality UV maps by editing StyleGAN's latent space with 3DMM parameters, addressing domain gap issues.
Contribution
It proposes a novel 'Map and edit' network to improve explicit face attribute control and UV texture generation without manual annotations.
Findings
Accurately generates multi-view face images with consistent identity.
Produces high-resolution, texture-rich UV facial textures.
Avoids domain gap issues with a new attribute editing method.
Abstract
Although manipulating facial attributes by Generative Adversarial Networks (GANs) has been remarkably successful recently, there are still some challenges in explicit control of features such as pose, expression, lighting, etc. Recent methods achieve explicit control over 2D images by combining 2D generative model and 3DMM. However, due to the lack of realism and clarity in texture reconstruction by 3DMM, there is a domain gap between the synthetic image and the rendered image of 3DMM. Since rendered 3DMM images contain facial region only without the background, directly computing the loss between these two domains is not ideal and the resultant trained model will be biased. In this study, we propose to explicitly edit the latent space of the pretrained StyleGAN by controlling the parameters of the 3DMM. To address the domain gap problem, we propose a noval network called 'Map and edit'…
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Taxonomy
TopicsFace recognition and analysis · Generative Adversarial Networks and Image Synthesis · Facial Nerve Paralysis Treatment and Research
MethodsStyleGAN · HuMan(Expedia)||How do I get a human at Expedia? · Dense Connections · Feedforward Network · Adaptive Instance Normalization · Convolution · R1 Regularization
