Characterising memory in infinite games
Antonio Casares, Pierre Ohlmann

TL;DR
This paper extends the characterisation of objectives with optimal strategies in infinite games to include finite and infinite memory bounds, using well-founded universal graphs and structures.
Contribution
It generalizes Ohlmann's universal graph characterisation to encompass objectives with finite or infinite memory bounds, including chromatic memory.
Findings
Objectives with bounded memory admit well-founded universal graphs with bounded antichains.
The framework applies to objectives with unbounded or countable memory.
Case studies demonstrate the framework's applicability and limitations.
Abstract
This paper is concerned with games of infinite duration played over potentially infinite graphs. Recently, Ohlmann (LICS 2022) presented a characterisation of objectives admitting optimal positional strategies, by means of universal graphs: an objective is positional if and only if it admits well-ordered monotone universal graphs. We extend Ohlmann's characterisation to encompass (finite or infinite) memory upper bounds. We prove that objectives admitting optimal strategies with -memory less than (a memory that cannot be updated when reading an -edge) are exactly those which admit well-founded monotone universal graphs whose antichains have size bounded by . We also give a characterisation of chromatic memory by means of appropriate universal structures. Our results apply to finite as well as infinite memory bounds (for instance, to objectives with…
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