TL;DR
AvatarGo provides a quick, user-specific method for improving avatar movement accuracy in VR, significantly enhancing user embodiment and experience by computing exact offsets for body tracking.
Contribution
It introduces a fast, easy system to compute personalized offsets for avatar tracking, improving embodiment in VR applications.
Findings
Sense of Embodiment increased significantly with exact offsets
Users could objectively evaluate avatar movement quality
System is easy to set up and customize for each user
Abstract
The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communication. Currently it is possible to track a few body parts with cheap trackers and then apply IK methods to animate a character. However, the correspondence between trackers and avatar joints is typically fixed ad-hoc, which is enough to animate the avatar, but causes noticeable mismatches between the user's body pose and the avatar. In this paper we present a fast and easy to set up system to compute exact offset values, unique for each user, which leads to improvements in avatar movement. Our user study shows that the Sense of Embodiment increased significantly when using exact offsets as opposed to fixed ones. We also allowed the users to see a semitransparent avatar overlaid with their real body to…
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