GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
Jun Gao, Tianchang Shen, Zian Wang, Wenzheng Chen, Kangxue Yin,, Daiqing Li, Or Litany, Zan Gojcic, Sanja Fidler

TL;DR
GET3D is a novel generative model capable of creating high-quality, textured 3D meshes with complex topology directly from 2D images, advancing 3D content creation for various industries.
Contribution
We introduce GET3D, a generative model that produces explicit textured 3D meshes with detailed geometry and textures, trained from 2D image collections, overcoming limitations of prior methods.
Findings
Generates diverse 3D textured meshes including cars, chairs, animals, and buildings.
Achieves significant quality improvements over previous 3D generative models.
Supports complex topology and high-fidelity textures in generated meshes.
Abstract
As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications. Prior works on 3D generative modeling either lack geometric details, are limited in the mesh topology they can produce, typically do not support textures, or utilize neural renderers in the synthesis process, which makes their use in common 3D software non-trivial. In this work, we introduce GET3D, a Generative model that directly generates Explicit Textured 3D meshes with complex topology, rich geometric details, and high-fidelity textures. We bridge recent success in the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Human Motion and Animation
