TL;DR
This paper introduces a real-time, physically based model for simulating ground deformation and footprints on soft terrains like snow and mud, enhancing realism in virtual environments.
Contribution
It presents a novel real-time model that computes soil deformation and footprints from character motion, improving visual realism and gait accuracy on soft grounds.
Findings
Footprints significantly enhance visual realism.
Ground deformation influences character gait.
Model operates in real time for various terrains.
Abstract
When we move on snow, sand, or mud, the ground deforms under our feet, immediately affecting our gait. We propose a physically based model for computing such interactions in real time, from only the kinematic motion of a virtual character. The force applied by each foot on the ground during contact is estimated from the weight of the character, its current balance, the foot speed at the time of contact, and the nature of the ground. We rely on a standard stress-strain relationship to compute the dynamic deformation of the soil under this force, where the amount of compression and lateral displacement of material are, respectively, parameterized by the soil's Young modulus and Poisson ratio. The resulting footprint is efficiently applied to the terrain through procedural deformations of refined terrain patches, while the addition of a simple controller on top of a kinematic character…
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