Understanding reinforcement learned crowds
Ariel Kwiatkowski, Vicky Kalogeiton, Julien Pettr\'e, Marie-Paule Cani

TL;DR
This paper analyzes how different design choices in reinforcement learning for virtual crowd simulation affect learning performance and energy efficiency, providing theoretical insights and empirical evaluations.
Contribution
It offers a systematic analysis of simulation setup choices in reinforcement learning for crowds, highlighting their impact on performance and efficiency.
Findings
Neighboring agents' observations outperform raycasting.
Nonholonomic controls with egocentric observations are more efficient.
Design choices significantly influence simulation outcomes.
Abstract
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Several recent works have applied Reinforcement Learning methods to animate virtual agents, however they often make different design choices when it comes to the fundamental simulation setup. Each of these choices comes with a reasonable justification for its use, so it is not obvious what is their real impact, and how they affect the results. In this work, we analyze some of these arbitrary choices in terms of their impact on the learning performance, as well as the quality of the resulting simulation measured in terms of the energy efficiency. We perform a theoretical analysis of the properties of the reward function design, and empirically evaluate the impact of using certain observation and action spaces on a variety of scenarios, with the reward function and energy usage as metrics. We…
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Taxonomy
TopicsEvacuation and Crowd Dynamics · Data Visualization and Analytics · Traffic control and management
