TL;DR
This paper introduces a gaze-contingent display power reduction system for VR that minimizes power consumption by leveraging color perception models, achieving up to 24% savings without perceptible quality loss.
Contribution
The authors develop a gaze-aware power reduction method for VR displays using psychophysical and device measurements, with a real-time shader implementation.
Findings
Power consumption reduced by up to 24%.
Minimal perceptual fidelity degradation observed.
System operates in real-time as a shader.
Abstract
Battery life is an increasingly urgent challenge for today's untethered VR and AR devices. However, the power efficiency of head-mounted displays is naturally at odds with growing computational requirements driven by better resolution, refresh rate, and dynamic ranges, all of which reduce the sustained usage time of untethered AR/VR devices. For instance, the Oculus Quest 2, under a fully-charged battery, can sustain only 2 to 3 hours of operation time. Prior display power reduction techniques mostly target smartphone displays. Directly applying smartphone display power reduction techniques, however, degrades the visual perception in AR/VR with noticeable artifacts. For instance, the "power-saving mode" on smartphones uniformly lowers the pixel luminance across the display and, as a result, presents an overall darkened visual perception to users if directly applied to VR content. Our…
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